Enemies
Archer This enemy will lob arrows at Aladdin, no matter how high or low. If you are high up, he will launch them in the air. If you are close to him, he will lob them on you there as well. Single hit on the head will end their arrow slinging.
Royal Archer This archer is similar to the regular archer, but his aim is better. He can also shoot a bit faster than the former. A single hit on the head will also stop this archer in his tracks
Claw Pot This little barrel is inhabited by an unknown enemy. It will wander the ground, hunting for our hero. A single hit on top will stop this enemy.
Flying Claw Pot This barrel has sprouted wings, taking to the air. It can be used as a catapult for Aladdin if needed. A single hit on the head will knock him out of the sky.
Bat The bat flies in the dark caves. A single hit to this little enemy will knock it down.
Guard This lumbering guy will run after Aladdin, in an attempt to catch him. A single hit on the head is enough to stop him.
Barrel Guard This guard lies in wait for our hero. When he is close enough, the guard will throw his large barrel at Aladdin. If he misses, he will get angry, and chase Aladdin. A single hit will stop him.
Royal Guard This hulk is imilar to the regular guard, accept his movement is faster, and he can detect Aladdin sooner. A single hit on the head will take down the giant.
Iago Iago, once he drops his skull can be defeated with a single hit. He will return with more skulls though.
Sand Bat Born from the sand in the deep pyrimid, this bat will rty to stop Aladdin by flying into him. A single hit will send it back to the sand.
Scorpion This little guy is found scaling the cliffsides of the Cave of Wonders. He can only be defeated by throwing an apple at him.
Skeleton The spirit of the adventurers who came before Aladdin are now protecting the treasure in the Cave of Wonders. They will swing their sword in an attempt to stop Aladdin. A single hit on the head will send them back to the grave.
Skuldier Iago will fly above, dropping these possesed skulls. They will then bounce after Aladdin, until defeated. A single hit on the head will end their persuit.
Sword Familiar These enchanted swords will provide chase to Aladdin in the Cave of Wonders. A single hit will send them to the other side.
Possessed Swords These are similar to the Sword Familiars. This time it can hurle a sword at Aladdin, that will return to it. A single hit will stop it from doing more harm.
Royal Swordsman This is a quick, agile guard. He has not only the power to attack with his weapons, he can also throw a sword at Aladdin. The sword will then return, in an attempt to hit him again. A single hit will stop this guy, as well as his flying swords.
Whirlwind Only found within Genie's lamp, this powerful gust of wind can not only damage Aladdin, it can knock him off of platforms. There is no way to defeat this power, so it should just be avoided.
Merchant The merchant is the first boss. You will find him attempting to cut off the Princess's hand for taking an apple. Once the battle begins, hit him on the head. He will then go into a fury of sword swinging. Wait for him to stop, and jump on his haed again. This needs to be done three times to defeat him. *Note* There are versions of the game with a glitch in this fight. If his sword swinging does not stop, try to hit him with an apple. If that does not work, you cannot beat the boss. You need a password to get passed it.
Jafar A In this battle, you will need to hit Jafar six times. He will throw down his staff, which will shoot lightning out the sides. Avoid the lightning, and use the staff to catapult you on top of Jafar. After a couple of shots, he will release Flying Pots. Use caution, as there is quite a few of them. Try to use them to jump on top of Jafar. Afer two more hits, he will begin shooting lightning from above. Just dodge it, and perform the final two hits to end this part of the fight.
Jafar Snake When the evil visor transforms into a snake, you will have some difficulty. He will do one of three attacks. One will be him spitting out dark orbs. You can use these to get high enough in the air to hit him on the head. The second attack is when the snake strikes at you. Jump out of the way, and hopefully land on his head. The third attack is when he starts raising and lowering his body into the fire. While there is a high arch in his body, jump on his head. By the time you land, his body should have come back up. You will need to hit this python a total of 8 times, before Jafar's rule comes to an end.
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