Pain & Panic Cup
Cerberus Cup
Titan Cup
Goddess of Fate Cup
Pain & Panic Paradox Cup
Cerberus Paradox Cup
Titan Paradox Cup
Hades Paradox Cup
Welcome to the Olympic Coliseum. Here you battle powerful foes, and the most difficult enemy in the entire game! But before you can enter into the tournaments, you will have to complete certain portions of the game. (Refer to the separate tournaments for details) Some of the best items and weapons are found inside the Coliseum, so there is no reason why you should not compete. It should be noted that any items you do use in the tournaments are lost for good. Be sure you are in enough good shape to not have to resort to using your entire stock of Elixirs throughout the first few matches. Also if you feel it is not going your way, simply press pause. This will bring up an option of continuing the game, or quitting. You will lose items you used, but this is a good way to prevent yourself from getting KO'ed. Also if you die in the arena, you will not have to begin the game again. You simply return to the lobby with the HP/MP you went in with. Now that you got all of that, time to head into the tournaments!
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Pain & Panic Cup |
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Clear Disney Castle
Round 8 is a special level where Sora must survive on his own for 2 minutes. There is no access to allies, summons, and magic. He will only be able to access his own Limit: Trinity Limit. |
Rules of the Pain and Panic Cup: |
Level 20.
Allies are available until round 8.
Limits are available and are at half MP cost.
Summons are available until Round 8. |
Jiminy Objective | Obtain 2000 points or more. |
Rewards | Lucky Ring, Serenity Stone. |
Round |
Enemies |
# 1 |
Hook Bat x5, Shadow x5 |
# 2 |
Large Body x1, Minute Bomb x4 |
# 3 |
Rabid Dog x5, Soldier x2 |
# 4 |
Hot Rod x2, Shadow x4 |
# 5 |
Bolt Tower x2, Hook Bats x4, Rapid Thruster x5 |
# 6 |
Gargoyle Knight x3, Lance Soldiers x4, Minute Bomb x4 |
# 7 |
Aero Plane x6, Assault Rider x2, Rabid Dog x1, Soldier x2 |
# 8 |
Rapid Thrusters x100+ |
# 9 |
Creeper Plant x4, Gargoyle Warriors x2 |
# 10 |
Leon and Yuffie are the foes you need to defeat in the Pain and Panic Cup. Leon is the stronger of the two, and hits the hardest. It is best to focus on him first. Once he has been taken down, then you should go after Yuffie. She is very agile, but with levels above 30-40, this should not be a hard battle to win. |
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Cerberus Cup |
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Clear Agrabah, Halloween Town, and Pride Lands for the first time.
You have a 5 minute time limit to complete the Cerberus Cup. You gain 15 seconds at the end of each win. Lastly Round 8, 9, 10 are in complet darkness. |
Rules of the Cerberus Cup: |
Level 28.
Allies are disabled.
Drives are enabled, fill faster then usual
Limits are disabled, can only use Trinity Limit.
Summons are disabled. |
Jiminy Objective | Obtain 1000 points or more. |
Rewards | Rising Dragon, Protect Belt. |
Round |
Enemies |
# 1 |
Air Pirate x 2
Trick Ghost x 2 |
# 2 |
Driller Mole x 3
Hammer Frame x 3 |
# 3 |
Tornado Step x 3
Wight Knight x 3 |
# 4 |
Silver Rock x 4
Living Bone x 1 |
# 5 |
Icy Cube x 5
Shaman x 1
Fiery Globe x 5 |
# 6 |
Fortuneteller x 2
Aerial Knocker x 2 |
# 7 |
Cannon Gun x 3
Toy Soldier x 1 |
# 8 |
Luna Bandit x 5 |
# 9 |
Emerald Blues x 4
Fat Bandit x 1 |
# 10 |
From a distance, all you can see is the large sharp teeth. Cerberus is fought in complete darkness. In this fight you will certainly want the MP Rage ability, so you do not have to rely on your stock of Ethers and Elixirs to stay in the fight. Directly attacking the center head is dangerous. Stay to one of the side heads. When it is gone, go to the other side. Only attack the center, when the other two are gone. Dodge his other attacks by dodge rolling and/or gliding, and you should be fine. Wisdom and Master Forms really help finish Cerberus quickly, so be sure to utilize them when you can. |
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Titan Cup |
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Complete second visits to other worlds after the Battle of the 1000 Heartless.
This tournament introduces a damage gauge and you have a maximum of 500 "key points", whis is basically your life points for this challange. Avoid getting hit at all costs. |
Rules of the Titan Cup: |
Level 41.
Allies are disabled.
Drives are disabled.
Limits are disabled, can only use Trinity Limit.
Summons are available. |
Jiminy Objective | Obtain 5000 points or more. |
Rewards | Genji Shield, Skillful Ring. |
Round |
Enemies |
# 1 |
Magnum Loader x 2
Dusk x 3 |
# 2 |
Morning Star x 1
Assassin x 4 |
# 3 |
Strafer x 4
Berserker x 2 |
# 4 |
Sniper x 2
Trick Ghost x 3 |
# 5 |
Dancer x 3
Neoshadow x 3 |
# 6 |
Air Pirate x 2
Dragoon x 2
Bookmaster x 1 |
# 7 |
Samurai x 2
Crimson Jazz x 2 |
# 8 |
Minute Bomb x 3
Sniper x 2
Assassin x 2 |
# 9 |
Devastator x 1
Dancer x 2
Berserker x 2 |
# 10 |
When Hercules pulls back his arm, he is winding up for a devistating punch. When he begins to glow, he is getting ready to unleash his major attack. When either of these are about to happen, dodge roll or float to safety quickly. Otherwise focus on taking the son of Zues down as fast as you can. Trinity Limit will be helpful, but not really needed if you have a good amount of Damage Bar remaining. |
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Goddess of Fate Cup |
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Complete the first three cups and defeat Xemnas for the first time.
This challenge gathers up most of he elements from all the previous cups at a high random rate. You can go from 30 second time limits to Key Point battles. There are no major rules regarding what options you can use in battle. |
Rules of the Goddess of Fate Cup: |
Round 2: One Minute Time Limit to defeat all challengers.
Round 3 & 7: Sora must survive on 50 Key Points.
Round 6 & 8: 30 Second Time Limit to defeat all challengers.
Round 9: The arena is shrouded in Darkness. |
Jiminy Objective | Obtain 3000 points or more. |
Rewards | Fatal Crest, Orichalum+. |
Round |
Enemies |
# 1 |
Morning Star x 1
Emerald Blues x 2
Sniper x 2
Morning Star x 4 |
# 2 |
Hammer Frame x 3
Living Bone x 1 |
# 3 |
Creeper Plant x 3
Toy Soldier x 1 |
# 4 |
Nightwalker x 2
Crimson Jazz x 2 |
# 5 |
Shaman x 4
Assassin x 2
Devastator x 3 |
# 6 |
Fat Bandit x 1
Large Body x 1 |
# 7 |
Lance Soldier x 2
Assault Rider x 2 |
# 8 |
Rapid Thruster x ? |
# 9 |
Bolt Tower x 2
Hot Rod x 2 |
# 10 |
The Lord of the Underworld will continuously summon Hammer Frames when they are defeated, so you should just ignore them and attack Hades. Donald and Goofy can tackle the Hammers instead.
The trick to the fight is getting in a few quick attacks on Hades, then running off before he can unleash his own hits. Listen carefully for "Feel the Heat". This signals Hades is about to launch a fireball at you. Dodge it, or deflect it back to him with a Reflect spell. It will not damage him, but it will stun him for a second tor two. Take the chance to get a few extra hits in. |
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Pain & Panic Paradox Cup |
|
Clear Goddess of Fate Cup.
Nearly identical to the normal cup which shares its name, except that the enemies are now Lv 60, and much more painful to endure. Follow the same strategy as you used in the original Cup. |
Rules of the Pain and Panic Paradox Cup: |
Level 60.
Allies are available
Drive Forms are disabled.
Limits are available and are at half MP cost.
Summons are available. |
Jiminy Objective | Obtain 2500 points or more. |
Rewards | - |
Round |
Enemies |
# 1 |
Hook Bat x5, Shadow x5 |
# 2 |
Large Body x1, Minute Bomb x4 |
# 3 |
Rabid Dog x5, Soldier x2 |
# 4 |
Hot Rod x2, Shadow x4 |
# 5 |
Bolt Tower x2, Hook Bats x4, Rapid Thruster x5 |
# 6 |
Gargoyle Knight x3, Lance Soldiers x4, Minute Bomb x4 |
# 7 |
Aero Plane x6, Assault Rider x2, Rabid Dog x1, Soldier x2 |
# 8 |
Rapid Thrusters x100+ |
# 9 |
Creeper Plant x4, Gargoyle Warriors x2 |
# 10 |
Leon and Yuffie are the foes you need to defeat in the Pain and Panic Cup. Leon is the stronger of the two, and hits the hardest. It is best to focus on him first. Once he has been taken down, then you should go after Yuffie. She is very agile, but with levels above 30-40, this should not be a hard battle to win. |
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Cerberus Paradox Cup |
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Reach Level 5 in Valor, Widsom, Limit and Master forms.
You have a 5 minute time limit to complete the Cerberus Cup. You gain 15 seconds at the end of each win. Lastly Round 8, 9, 10 are in complet darkness. |
Rules of the Cerberus Paradox Cup: |
Level 70.
Allies are disabled.
Drives are enabled, fill faster then usual
Limits are disabled, can only use Trinity Limit.
Summons are disabled. |
Jiminy Objective | Obtain 1300 points or more. |
Rewards | - |
Round |
Enemies |
# 1 |
Air Pirate x 2
Trick Ghost x 2 |
# 2 |
Driller Mole x 3
Hammer Frame x 3 |
# 3 |
Tornado Step x 3
Wight Knight x 3 |
# 4 |
Silver Rock x 4
Living Bone x 1 |
# 5 |
Icy Cube x 5
Shaman x 1
Fiery Globe x 5 |
# 6 |
Fortuneteller x 2
Aerial Knocker x 2 |
# 7 |
Cannon Gun x 3
Toy Soldier x 1 |
# 8 |
Luna Bandit x 5 |
# 9 |
Emerald Blues x 4
Fat Bandit x 1 |
# 10 |
From a distance, all you can see is the large sharp teeth. Cerberus is fought in complete darkness. In this fight you will certainly want the MP Rage ability, so you do not have to rely on your stock of Ethers and Elixirs to stay in the fight. Directly attacking the center head is dangerous. Stay to one of the side heads. When it is gone, go to the other side. Only attack the center, when the other two are gone. Dodge his other attacks by dodge rolling and/or gliding, and you should be fine. Wisdom and Master Forms really help finish Cerberus quickly, so be sure to utilize them when you can. |
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Titan Paradox Cup |
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Clear Cerberus Paradox Cup and reach Level 5 Summon.
This tournament introduces a damage gauge and you have a maximum of 500 "key points", whis is basically your life points for this challange. Avoid getting hit at all costs. |
Rules of the Titan Paradox Cup: |
Level 80.
Allies are disabled.
Drives are disabled.
Limits are disabled, can only use Trinity Limit.
Summons are available. |
Jiminy Objective | Obtain 10000 points or more. |
Rewards | - |
Round |
Enemies |
# 1 |
Magnum Loader x 2
Dusk x 3 |
# 2 |
Morning Star x 1
Assassin x 4 |
# 3 |
Strafer x 4
Berserker x 2 |
# 4 |
Sniper x 2
Trick Ghost x 3 |
# 5 |
Dancer x 3
Neoshadow x 3 |
# 6 |
Air Pirate x 2
Dragoon x 2
Bookmaster x 1 |
# 7 |
Samurai x 2
Crimson Jazz x 2 |
# 8 |
Minute Bomb x 3
Sniper x 2
Assassin x 2 |
# 9 |
Devastator x 1
Dancer x 2
Berserker x 2 |
# 10 |
This time around the attacks will be mixed up a bit from the first fight. When Hercules pulls back his arm, he is winding up for a devistating punch. When he begins to glow, he is getting ready to unleash his major attack. When either of these are about to happen, dodge roll or float to safety quickly. Otherwise focus on taking the son of Zeus down as fast as you can. Trinity Limit will be helpful, but not really needed if you have a good amount of Damage Bar remaining. |
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Hades Paradox Cup |
|
All Drive Forms and Summons are in level 7 and complete second visit to Space Paranoids.
This tournament introduces a damage gauge and you have a maximum of 500 "key points", whis is basically your life points for this challange. Avoid getting hit at all costs. |
Rules of the Hades Paradox Cup: |
- Level 99.
- Allies:
- Round 1 - 10: Enabled.
- Round 11 - 20: Disabled.
- Round 21 - 30: Enabled.
- Round 31 - 40: Enabled.
- Round 41 - 50: Enabled.
- Drives
- Round 1 - 10: Enabled.
- Round 11 - 20: Disabled.
- Round 21 - 30: Disabled.
- Round 31 - 40: Enabled, bars fill faster.
- Round 41 - 50: Disabled.
- Limits:
- Round 1 - 10: Enabled.
- Round 11 - 20: Disabled, Trinity Limit only.
- Round 21 - 30: Enabled, half mp cost.
- Round 31 - 40: Disabled, Trinity Limit only.
- Round 41 - 50: Disabled, Trinity Limit only.
- Summons:
- Round 1 - 10: Enabled.
- Round 11 - 20: Enabled, bars refill faster.
- Round 21 - 30: Enabled.
- Round 31 - 40: Disabled.
- Round 41 - 50: Disabled.
|
Jiminy Objective | Obtain 10000 points or more. |
Rewards | - |
Round |
Enemies |
# 1 |
Shadow x 3
Soldier x 3 |
# 2 |
Driller Mole x 4
Hook Bats x 2 |
# 3 |
Rapid Thruster x 3
Surveillance Robot x 2 |
# 4 |
Rabid Dogs x 5
Creeper Plant x 2 |
# 5 |
The Volcanic Lord, who's Firagun will be extremely annoying throughout the fight, is pretty much as he was when fought in the story. Bash away when possible, and avoid the flaming masses on the ground caused by the Firagun. He will be accompanied by two Soldiers, so you should get them out of the way fast. This will prevent any interuptions of combos and other attacks, and allow you to take the lava breath down with a little bit more ease. Passing this round will now begin you at Round 6 when you die. |
# 6 |
Cannon Gun x 3
Silver Rock x 2 |
# 7 |
Icy Cubes x 3
Shadow x 4
Minute Bombs x ? |
# 8 |
Soldier x ?
Silver Rock x ?
Armored Knights x 4
Large Body x 1 |
# 9 |
Creepers x 4
Samurai x 1 |
# 10 |
While Yuffie is still weak to weapons, Tifa provides more of a challenge, and leaving her unchecked will often mean the interruption of your combos. So your primary focus should be on Tifa first. Get her out of the fight, and focus on Yuffie. Yuffie will teleport more often this time around, so you will need to keep more of an eye on her than before. Passing this round will now begin you at Round 11 when you die. |
# 11 |
Rapid Thruster x 5
Aeroplane x 3 |
# 12 |
Minute Bomb x 4
Magnum Loader x 1
Air Pirate x 2 |
# 13 |
Luna Bandit x 3
Driller Mole x 2 |
# 14 |
Lance Soldier x 2
Armored Knights x 2
Tornado Step x 2 |
# 15 |
Take the same strategy as you did with the Volcanic Lord, or use Berserk Charge. Be careful, as at random points, the Blizzard Lord will counter your attack, knock you away, and cause Key Point damage. This can spell end very quickly if you are not taking care of yourself. That being said, the ice on the ground isn't nearly the threat that the fire the Volcanic Lord used. And this one is also alone, which allows you to just deal solely with him. Passing this round will now begin you at Round 16 when you die. |
# 16 |
Soldier x 4
Wight Knight x 2 |
# 17 |
Strafer x 4
Neoshadow x 4
Aerial Knocker x 4 |
# 18 |
Luna Bandit x 2
Air Pirate x 2
Creeper Plant x 3
Wight Knight x 3 |
# 19 |
Dusk x 2
Assassin x 2
Dragoon x 1 |
# 20 |
In this round, you face none other than Pete. Pete will use his bombs whenever possible, so try to get a finishing move in when you can. This should start a series of invincibility, and damaging his HP. This will prevent a lot of his ability to attack from happening. Passing this round will now begin you at Round 21 when you die. |
# 21 |
Gargoyle Knight x 3
Armored Knight x 3 |
# 22 |
Fortuneteller x 2
Aeroplane x 1
Trick Ghost x 2 |
# 23 |
Soldier x 2
Creeper Plant x 2
Shaman x 2 |
# 24 |
Bulky Vendor x 3 |
# 25 |
Tifa and Cloud are both damage dealers. And this can spell trouble for you. Fortunately Limits are available through this fight. With limits, Despite their high HP, they should not be too much to handle. Just be sure to revive your comrades as quickly as possible, when they are knocked out. Passing this round will now begin you at Round 26 when you die. |
# 26 |
Bolt Tower x 2
Hammer Frame x 2
Neoshadow x 1 |
# 27 |
Gargoyle Warrior x 2
Rabid Dog x 4
Nightwalker x 4 |
# 28 |
Bookmaster x 2
Emerald Blues x 4
Shaman x 4
Silver Rock x 3 |
# 29 |
Sniper x 2
Gambler x 2 |
# 30 |
This fight will pit you against the Lord of the Underworld in complete darkness.
The trick to the fight is getting in a few quick attacks on Hades, then running off before he can unleash his own hits. Listen carefully for "Feel the Heat". This signals Hades is about to launch a fireball at you. Dodge it, or deflect it back to him with a Reflect spell. It will not damage him, but it will stun him for a second tor two. Take the chance to get a few extra hits in. Passing this round will now begin you at Round 31 when you die. |
# 31 |
Samurai x 2
Berserker x 1
Creeper x 2 |
# 32 |
Dancer x 3
Water Clone x 3 |
# 33 |
Samurai x 4 |
# 34 |
Sorcerer x 2 |
# 35 |
Rapid Thruster x ? |
# 36 |
Berserker x 3 |
# 37 |
Sniper x 2
Assassin x 3
Dragoon x 4 |
# 38 |
Dusk x 6
Samurai x 3
Dancer x 3
Gambler x 4
Sorcerer x 1 |
# 39 |
Dragoon x 4 |
# 40 |
The two most powerful swordsman of the entire worlds...Leon and Cloud are here to try to force you out of the games. Fortunately for you, you are forced to have access to the Final Form, so use it and punish the two challengers as much as you can. Sometimes, they may interrupt you, or the Drive Bar will run out. If you get hit once, it will recover an entire Bar, so use it as necessary. |
# 41 |
Toy Soldier x 2
Graveyard x 2 |
# 42 |
Living Bone x 2
Fortuneteller x 1 |
# 43 |
Morning Star x 2
Large Body x 2 |
# 44 |
Living Bone x 3 |
# 45 |
Armored Knight x ?
Surveillance Robot x ? (This is the same as the battle of 1000 Heartless). Just have to survive for 60 seconds) |
# 46 |
Hot Rod x 2
Devastator x 1 |
# 47 |
Bulky Vendor x 1
Lance Soldier x 2
Living Bone x 1
Emerald Blues x 2
Assault Rider x 2
Morning Star x 3
Crescendo x 5 |
# 48 |
In this battle with Hades pet, unfortunately, you are robbed of your Drive. So you get to beat the beast the good old fashioned way. Fortunately, he is much more docile, and does not move or jump around quite as often as he used to. This in no way means he is any easier than he was before. |
# 49 |
The key to the battle is to use Trinity Limit to deal as much damage as you can, without taking much of it. While you are fleeing, waiting for your MP to return, either support yourself with an Elixir, Ether, or use Final Form's Glide to fly faster than they can run. There is a catch to flying however, in the fat that Cloud can also fly. Advisable to take him out first, so you can get the chances needed to run. Then focus on Leon. This will remove the long range attackers. Next take out Tifa, as she is far stronger than Yuffie, and finally take Yuffie down. |
# 50 |
Round fifty is a duel with Hades alone. If you'll notice, you can't damage Hades, until Hercules creates Aura Orbs. This battle is near identical to that in the Hades Cup, fought when you visit Olympus Coliseum the second time to continue the plot. After he creates a wall of flame, he become invincible, so either cancel his attack and buy yourself some time with Aura Orb, or wait for him to become invincible again. He is also able teleport, which occurs about every two full attack runs, including your first hits and finishing attacks. |
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