10: Cursed Woods
11: Porre
12: Magic Cave
13: Magus's Lair
14: Giant's Claw
15: Choras
16: Northern Ruins/Hero's Grave
17: Ozzie's Fort
18: Sun Shrine
1000 AD
1: Truce Village
2: Leene Square
3: Guardia Forest
4: Guardia Castle
5: Lucca's House
6: Porre
7: Fiona's Shrine (Complete events)
8: Melchiore's Hut
9: Medina
11: Forest Ruins
12: Heckran Cave
13: west Cape
14: Choras
15: Northern Ruins/Hero's Grave
1999 AD
2300 AD
1: Lab 16
2: Bangor Dome
3: Tran Dome
4: Lab 32
5: Sewer Access
6: Death Peak
7: Keeper's Dome
8: Factory
9: Proto Dome
10: Geno Dome
11: Sun Palace
End of Time
The end of time is where you will go to face your final battle. But there is more than that here as well. You can sopeak and battle Spekkio at any time, and bringing new party members to him might get them the ability to use magic. Also this is where your party will be when not in the main group.
On the left side will be nine pillars. These pillars lead to different times and places. You will begin with 3, but as the game progresses, you will gain the others.